Development Progress
- What has been recently completed?
Digital prototypes of the Element Meters, Interaction System, and Element System were made. Each is in its own scene. A scene called “SceneLoader” and scripts related to scene loading were made so that the player can go between the prototypes’ scenes.
- What each of us is currently working on:
Cody: Final door puzzle
Michael: Connecting the digital prototypes together in one scene.
Travis: Improving the element selection wheel
- What features/ideas or on the backlog are to be done next
-
- Final door puzzle prototype
- 3d asset creation
- Level construction
- Implementing puzzles for the “mana generators”
- UI connections with magic usage
- Mana regen. script
- Finalize text (for intro, puzzle clues, etc)
- Analysis of play-testing (probably as a separate page)
No play-testing has been done at this time.
- Obstacles that are blocking development.
- Reflection on game and process. What is working, what is not working.
The project has been growing at a wide-scale, with all of the core functionality being implemented by the team. Our method of breaking the project into small tasks and delegating them based on individual interests and strengths has proven to be effective, we will continue this way. We’re still running into occasional merge conflicts, but they’re not really blockers. In conclusion, our developmental process is on the right track and moving at a steady pace.